

Proximity Alarms as an alternative, will gather intel and contribute to map control. The Observation Blocker will contribute to the mind games around the Prismas allowing you to hide them from drones to be more effective against Attackers. We want to double down on this fantasy by changing all her secondary gadgets to focus on those aspects. The Observation Blocker is added as a 3rd secondary gadget option unless it is specified in the Operator Balancing section below.Īlibi's Prisma blocks line of sight, gathers intel, and tricks attackers.

It can also be used to force Attackers to be more accurate when gathering information, as any corner covered by an Observation Blocker can hide a threat.
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Attackers will need to take more risks with drones to use Attacker Repick at its full potential as they won't know if a Defender is watching from behind the wall. This gadget won't replace those operators, but it will reinforce the gameplay around denying information and allow for more flexibility when a dedicated operator is not required.ĭuring the Preparation Phase, the device can be used to hide information regarding the operators selected or the actual defensive setup. The Observation Blocker will now also fulfill this role to a lesser degree, as drones can travel through the barrier with zero penalty. The arms of the device will adapt to the space available, so the projection won't go through walls.Ĭurrently, the only way to deny Attacker droning is by playing Mute, Mozzie, or Solis. This barrier is only visible from Observation Tools, so it won't affect operators in any way. Once deployed, it creates a digital barrier that blocks vision from any Observation Tool, such as drones, Iana's Gemini Replicator, or Brava's Kludge Drone, so operators or gadgets cannot be spotted through it. The Observation Blocker is the new Secondary Gadget available for Defenders.

Any Operator (except Fenrir) who steps inside the radius of the gas will have their vision drastically limited. Triggered – A triggered mine releases a steady stream of fear-inducing gas as long as an Attacker is within range. However, it is also dangerous, because as soon as an Attacker steps into its radius, it will trigger. However, a deactivated mine cannot release the fear gas, so it’s not an immediate threat.Īctivated – In this state, the inner workings of the mine are exposed, and it can be easily destroyed by bullets and other damage sources. A deactivated mine is bulletproof and therefore difficult for Attackers to remove, as they must spend utility – either explosives or EMPs – to destroy or disable them. Once Fenrir has placed a mine, it can exist in one of three states:ĭeactivated – This is the default state of the mine when it is deployed. But simply deploying them isn’t enough to make them effective Fenrir’s mines have to be activated and triggered to start affecting his adversaries.

His loadout includes a choice of the MP7 submachine gun or the SASG-12 shotgun for his primary weapon, as well as the Bailiff 410 revolver as his secondary and either a bulletproof camera or barbed wire.įenrir begins each round with a full complement of his Dread Mines, which he can strategically deploy by throwing them and sticking them to any surface. Fenrir is the new Operator joining the game, and Ubisoft has detailed her below.įenrir is a Swedish Operator who will be joining the roster of Rainbow Six Siege defenders as part of the Redhammer squad, the explosive unit led by Thermite.
